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On-the-move updates from the E3 '09 show floor.

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Mini Ninjas

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If I had to give an example of something that surprised me this E3, it would definitely be Mini Ninjas. Going into the Eidos booth I had little hope for the game; the art style was attractive and original and but other than that it looked all too generic and boring – hardly something worth writing home about.


How wrong can you be? Mini Ninjas is nothing short of amazing, and when I say amazing I mean buy-it-at-launch, soon-to-be-cult-classic amazing. “I thought this was going to be rubbish” I said to the Io Entertainment dev, “but it's actually really good!” He managed to muster a sickly half-smile. No prizes for diplomacy there, but a perfect description of my reaction to the game - imagine Castle Crashers, but the length of a full game (12 to 15 hours, not including the huge number of collectables or the high replayability) and an order of magnitude more polished. Now mix in a generous portion of slapstick humour, large open levels that allow for a variety of tactics and routes, some solid combat that measures up to even the most hardcore action-adventure titles, deep RPG elements that make the game far more engaging and replayable than it has any right to be, and an epic dose of newborn kitten standard cuteness, and you've got something approaching Mini Ninjas. I completed the demo they had running; it took me over an hour of precious E3 time but I don't regret a single minute – and I'll probably be in there again tomorrow. Buy this game – otherwise tiny Ninjas will come to your house and kill you in deadly but incredibly sweet ways. Seriously though, buy it.
4th Jun 2009, 08:08  

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